Taking place in the year 2036, you follow Sheila who is tasked by a military organisation known as Super Nature Research Organization or SRO to investigate a black hole that an enemy corporation is hell-bent to use for its own evil purposes. The two hour mark makes it perhaps a blessing when the story is almost non-existent and nonsensical. However, it all gets bogged down with unnecessary skills that you will rarely see yourself using and the repetitiveness of the gameplay makes you question if an hour longer would have either been a curse or a blessing. In tandem with the gorgeous visuals sole developer Zeng Xiancheng made sure to include, the combat is a delight. You can defeat enemies switching from gun to sword on the fly and keep the combat fresh by adding unique abilities to each weapon. One of the only saving graces for this ridiculously short game is its flashy combat which combines the slickness and fast-paced action of Devil May Cry with the light parkour elements that Mirror’s Edge is well known for. Of course, being a short game isn't an inherent flaw, but it needs to deliver during its short running time. It is hard to understand how Bright Memory’s Early Access on PC was just the prologue since Infinite barely feels like an extension of that version. Unfortunately, Bright Memory: Infinite will only be in your memory for T-minus two hours because not even Speedy Gonzales can outrun Sylvester faster than the credits roll in this game. Strangely, there are no pick-ups at all except for the occasional collectible, like something you’d get from Uncharted or similar games-ancient relics that just add flavor.Swords, guns, parkour! Could this be the next Devil May Cry successor? There are no health pick-ups, or even ammo pick-ups. But since Bright Memory’s protagonist has regenerating health ala’ Call of Duty the pressure of health attrition doesn’t exist, and if you stay mobile, you can easily live. It’s like FYQD wanted to make a first person Dark Souls meets first person shooter, and it works to a degree. In fact, there’s even a cheeky (and not so hidden) Easter egg bonfire you can light. Yet somehow, my character immediately sounds like she knows exactly what’s happening, and I’m off fighting hollow knights and chimera creatures that could have been taken straight out of the Dark Souls series. I was pushed through a mysterious portal into a land that is supposed to be strange and unexplored. I found myself facing down a group of Carter’s men. Within the first ten minutes of gameplay, I knew Bright Memory was something special-but not for the reasons the developer was hoping for, I’m sure. It feels like the FYQD Studio just took a bunch of ideas that were cool from other games, and stuck them into this Frankenstein’s monster of an experience. There is a lot of style, action, and exploding buildings-but zero substance, and really, zero clue as to what the hell is actually happening. I’ve never played a first person shooter where your character will do something, and the camera will wipe around to see your own character’s reaction to it from an outside view. I mean, I enjoyed the ride, but I don’t know if I can recommend others try it out.īright Memory is very stylish-or at least, it tries to be. In the hour or so it took me to play through the entire game I felt like I was on a roller coaster I never asked to get on. Bright Memory was developed and designed by FYQD Studio, which is a one man team, and I would normally be praising the developer for doing such impressive work, but Bright Memory is just so uneven it’s wacky. The design decisions made were just baffling. Just to clear up any confusion: Bright Memory is incredibly short, incredibly strange, and not very good. If this were a bad movie, it would be ripe for riffing. I have to just say: this game is a trip, and not necessarily in a good way. Shelia has at her disposal an array of weaponry, including a pistol, shotgun, assault rifle, and a light blade-a melee weapon that allows Shelia to slash at her foes with deadly beams of light. Sadly, Bright Memory isn’t exactly a bright spot on the Series X|S’s launch lineup.īright Memory is a first person shooter where you play as a woman named Shelia-not Sheila-as she fights off terrorists, weird chimera creatures, and the undead on a floating island somewhere near the North Pole. On the other hand, the Xbox Series X|S seems to be struggling to have any fun games to play beyond the recently released Call of Duty: Black Ops. PlayStation 5 has some great launch titles- Demon’s Souls automatically stands out, but even Astro’s Playroom manages to be a bright, fun title for the system. A new console generation means flashy graphics and questionable launch titles.
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